# A Closer Look At Velocity And Acceleration

The most general equations for the velocity and acceleration of a point in space can be expressed in terms of angular velocity, angular acceleration, relative velocity, and relative acceleration. To illustrate, consider the rigid body shown in the figure below, which is experiencing a general state of motion. We wish to find the velocity and acceleration of point B, relative to the fixed (ground) reference frame XYZ. Note that xyz is attached to the rigid body and is moving with it.

Also note that point B is not necessarily moving with the rigid body. In other words, point B could be changing position relative to the rigid body. The figure below illustrates this. where vrel is the velocity of point B relative to the rigid body, and arel is the acceleration of point B relative to the rigid body. Both vrel and arel are measured with respect to xyz.

The velocity of point B is given by: Where:

vB is the velocity of point B with respect to fixed ground

vA is the velocity of point A with respect to fixed ground

w is the angular velocity of the rigid body with respect to fixed ground

r is the position vector from point A to point B

vrel is the velocity of point B relative to the moving xyz axes. Imagine if an observer were sitting on the xyz axes. The velocity vrel is what he would measure.

The acceleration of point B is given by: Where:

aB is the acceleration of point B with respect to fixed ground

aA is the acceleration of point A with respect to fixed ground

w is the angular velocity of the rigid body with respect to fixed ground

α is the angular acceleration of the rigid body with respect to fixed ground

r is the position vector from point A to point B

vrel is the velocity of point B relative to the moving xyz axes. Imagine if an observer were sitting on the xyz axes. The velocity vrel is what he would measure.

arel is the acceleration of point B relative to the moving xyz axes. Imagine if an observer were sitting on the xyz axes. The acceleration arel is what he would measure.

Note that the xyz axes is chosen as parallel to the XYZ axes. This is done because it allows for simple vector addition, where x is parallel to X, y is parallel to Y, and z is parallel to Z.

The specific case where B is moving with the rigid body means that In other words, for all points within a rigid body there is zero relative velocity and zero relative acceleration.

For two-dimensional dynamics problems, the angular acceleration vector is always pointing in the same direction as the angular velocity vector. However, for three-dimensional dynamics problems these vectors might be pointing in different directions, as shown below. These vectors can be expressed as: In two-dimensions, to find the angular acceleration you simply differentiate the magnitude of the angular velocity, with respect to time. In three-dimensions you have to account for the change in magnitude and direction of the angular velocity vector (since both might change with time), so this does complicate matters a bit. This is done by calculating the difference in the angular velocity vector over a very small time step Δt, where Δt→0. To illustrate, see the figure below. Using calculus, the angular acceleration is calculated as follows (taking the limit as Δt→0): 