Momentum And Collisions
A particle of mass m is moving at velocity v.

The linear momentum is defined as:

Impulse is defined as an average force F acting for a time Δt (this time is typically short). Mathematically, impulse is FΔt.
If an impulse acts on a particle of mass m, its mοmentum will change by an amount ΔP. We can express this as:

where Δv is the change in velocity of the particle. Conservation Of Linear Mοmentum
When two objects collide, mοmentum is conserved. The figure below shows a collision between two objects (before and after).


Where:
Va1 is the initial velocity of object a, before collision ma is the mass of object a Vb1 is the initial velocity of object b, before collision mb is the mass of object b Va2 is the final velocity of object a, after collision Vb2 is the final velocity of object b, after collision The vector equation for conservation of linear mοmentum can be expressed as:

For all three directions in x, y, z this becomes:

For an elastic collision, kinetic energy is conserved. Thus,

For elastic collisions in one-dimension (head-on collision):

Conservation Of Angular Mοmentum
The angular mοmentum L for a body rotating about a fixed axis is defined as:

Where: I is the rotational inertia of the body about the axis of rotation w is the angular velocity of the body If no net external torque acts on the body, L = constant.
Thus,

where the subscripts 1 and 2 denote "initial" and "final". For example, a figure skater pulling his arms in during rotation will spin faster as a result. This is because there is no net external torque acting on his body. So as he pulls in his arms he is decreasing his I value, which results in w increasing (since his angular mοmentum L is constant).
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